How goes that 3.3?

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Re: How goes that 3.3?

Postby Rhaegal » Wed Mar 03, 2010 8:20 am

It's a pretty significant portion of Fire damage. Looking at Jules' damage in a random log and looking at single-target boss fights only, it looks like Pyroblast does about 30% as much damage as Fireball. It's actually 15% of overall damage, whereas Fireball is 50%, but a lot of the crit damage of both get lumped into Ignite, and you can't separate Fireball-Ignite damage from Pyroblast-Ignite damage, because it just goes into the same DoT.
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Re: How goes that 3.3?

Postby Toranus » Wed Mar 03, 2010 1:33 pm

Mother fucking sonofabitch. I want my 200 emblems of frost back:

Item - Priest T10 Healer 4P Bonus - Increases the effect of your Renew and Power Word: Shield spells by 5%. (Old - Your Circle of Healing and Penance spells have a 20% chance to cause your next Flash Heal cast within 6 sec to reset the cooldown on your Circle of Healing and Penance spells.)



That turns a generally useless 4piece into a useful and boring 4piece. After I purchased a whole bunch of non-set equipment.

fuckers.
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Re: How goes that 3.3?

Postby Inoko » Wed Mar 03, 2010 6:50 pm

Rhaegal wrote:It's a pretty significant portion of Fire damage. Looking at Jules' damage in a random log and looking at single-target boss fights only, it looks like Pyroblast does about 30% as much damage as Fireball. It's actually 15% of overall damage, whereas Fireball is 50%, but a lot of the crit damage of both get lumped into Ignite, and you can't separate Fireball-Ignite damage from Pyroblast-Ignite damage, because it just goes into the same DoT.


Basically my t10 2pc is fed off Pyroblast (Hot Streak) and causes a haste buff, and the more gear and raid buffs I get, the more my damage shifts towards hot streak. Generally speaking I'll be casting it ever 2-4 spells.

This should help bring my DPS in line with arcane.
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